Archive for June 10th, 2008

River SongWell, we’ve just finished the latest Stephen Moffat 2-parter, and its another good ‘un.

Its no wonder, RTD has referred to Moffat as a “safe pair of hands” (and a good thing to, given he offered him his job), given that every script he’s turned in has been great.

Its a testament to the quality of this season though, that it doesn’t stand out in the way his previous scripts have amongst the other stories we’ve had, but that doesn’t mean it was any less good. If I had any complaints, it would be that the central story surrounding River Song felt too familiar. I’ve never read The Time Traveller’s Wife, but it reminded me heavily of the 5th Doctor audio adventure “The Game”, wherein the Doctor meets a negotiator for the first time. Only the negotiator has known the Doctor for years and views him as an old friend.

The VashtaNerada were a great monster, although I did notice the count the shadows thing backfiring early in episode two, where at one point River clearly had two shadows (obviously a fluke of the on-set lighting). For me, the most fun in the story was the mystery of the little girl and Doctor Moon, and just how they factored into things.

The Doctor and River SongThere were some great iconic moments as well. That final shot of Tennant standing infront of the TARDIS and clicking his fingers sent a shiver down my spine. And the character of River Song was interesting in how she gave us insight into a future Doctor. Its unknown how far in the future, or which regeneration of the Doctor she knew (she knows about regeneration, so its possible she knew him in more than one incarnation, although she didn’t seem phased by his 10th appearance so presumably she’s at least met that incarnation before). I loved the idea that our Doctor is still very young, and still weighed down by darkness (which we’ve seen in the 10th Doctor in terms of his loneliness, or his brutality in dealing with the Family of Blood for example). River seems to know a Doctor who’s lightened up more underneath his surface, and embraces life fully, unburdened by being the Last of the Time Lords.

Next week looks interesting. A nice bottle show, with the Doctor separated from Donna. Looking forward to it.

Tags: ,

Comments No Comments »

Mass EffectWell, Mass Effect was released last week, although I was away, so I didn’t get a chance to play it until I got back on Sunday night.

The setup for the universe is pretty interesting.   All races in the galaxy owe their technology to the remains of a previous civilisation, The Protheans.  There’s a council of the various alien races who govern galactic affairs and humanity is somewhat frowned upon as the newcomers, who the other races dislike.

When a new Prothean artifact is uncovered, your ship is sent on a covert mission to retrieve it, as its impact on galactic affairs could be incalculable.  Needless to say, things don’t go so well, and a threat is revealed.

I’m a huge fan of RPGs and Bioware in general.  In many ways Bioware were synonymous with quality PC RPGs, thanks to the Baldur’s Gate series.   A success they continued with Neverwinter Nights.   Sadly these days, their focus has moved more to the console market (which is understandable given how that market has grown).   They released Knights of the Old Republic and Jade Empire on the X-Box which eventually got PC conversions (although in Jade Empire’s case, it was some time later).

I’m undecided what I think of Mass Effect however.  To me it seems to continue the trend of showing preference to console gaming over developing a good RPG.   Jade Empire was great, but the combat system seemed to point to bringing in beat-em-up aspects to the genre, which meant if you weren’t quick-fingered, you could be in trouble.   Mass Effect continues this, by relying heavily on FPS gameplay.   Once in a firefight, survival depends on your ability to quickly target enemies and shoot at them FPS style, and duck behind cover.

My big problem is that a lot of the time it feels more like I’m playing Halo, rather than a Bioware RPG.  No I like FPS games, but that’s not what I paid my money for in this case.  The scenes in the Mako landing craft are basically driving around in a Warthog.    I played through the introductory missions, with the stuff on the Citadel Station being the only bit that actually felt like I was playing a proper RPG again.

I then got to the section where you have to fly around to different planets, KotOR-style.   Sadly, there’s not much direction here, and I was having to land on various planets and explore them to see if they were the right ones.  Cue more FPS action as I stumble onto mercenary camps.

I’ve now restarted the game, dropped the combat difficulty to Easy to try and stop it annoying me, and re-rolled my class to try and affect the gameplay.  I’m hoping that it improves matters, as the story is interesting and I want to like this game.  But so far I’m finding it a dissappointment, and a pale reflection of Knights of the Old Republic.

Tags: , ,

Comments 3 Comments »

FireStats icon Powered by FireStats