Its interesting to notice the fuss that’s being kicked up as a result of the new Mission Architect in City of Heroes.
As I mentioned on Twitter the other day, there was a big anti-farming protest on Union over the weekend, that I was lucky enough to catch. This kicked off because of the high volume of farming teams being created in Atlas Park, and the resulting constant “looking for farm team” messages in the Broadcast channel in that zone, combined with a general belief that its not playing the game properly.
The amount of XP that can be made from some of these farming missions is without a doubt obscene. Even my high-level character could gain 2 levels in just one run of a mission. People are managing to get from 1-50 in a matter of days by playing them.
However, the argument is, should they be stopped? If people want to farm their way through the game, missing out on story arcs, interesting zones and villains etc, then why not let them? They’re not hurting anyone are they?
For me, I’m not against a bit of farming now and again. I’d never use it as my main gameplaying though as its just dull and repetitive. It is however, a nice way of killing some of the grind which, as a casual player, could really bog things down. However for the players who use it as their main style of play, I just wonder what the point is. You get to 50 before you’ve blinked. You won’t have gotten a feel for the tactics of your powers, learned the history of Paragon City or encountered the many diverse villain groups that litter the game. Instead they’ve probably run through the same 2-3 missions countless times. The same zone, the same villains. Its just dull. Unless your tanks miscalculate a pull there’s no sense of strategy or achievement. They pull over a couple of groups, and everyone else just nukes the heck out of them. There’s much less demand for a varied and proper team with the benefits that different classes can bring.
I do get tired of all the fuss over it though. Take that protest. While I appreciate the sentiment, what harm are the farmers really causing? If people want to play like that, then let them. They’re off in the architect, in their own instanced missions, so they’re not griefing anyone. They’re missing out on most of the content, but that’s their choice. And it leaves the rest of the game area clear for people playing the main missions, RPing or whatever. As a long term player of the game, I know that farming has always been around (the Synapse Taskforce used to be a favourite before the devs tweaked its first missions), or alternatively havock would be caused by one group pulling all the mobs in a particular zone to create one giant group for them to nuke. If you happened to be hunting in that zone, you’d wonder where all the bad guys had gone, or if you were just wandering through at the wrong time, you’d get caught in the pull and annihilated (something the devs tried to fix by reducing the effectiveness of taunt). Now all other players have to do is avoid the AE building in Atlas Park.
I’ll agree that the constant “looking for farm” spam on broadcast is annoying though. However so is the constant “Stop spamming broadcast with farming requests” spam. Hopefully the farming requests can get filtered into their own channel or something, or they’ll calm down in a few weeks once the fuss over the Architect’s farming missions has died down, or all the power levellers have gotten bored and left now they’ve got 30 level 50 characters.
The next move from the devs should be interesting. Do they stomp on the XP from architect missions as its spoiling the game experience, or do they leave it be, and just be happy that a load of subscribers have come back? Especially with Champions Online due out soon, the competition in the Superhero -based MMO arena is about to take off.
For myself, I hope its left alone. While I may partake in the odd bit of farming in order to give certain characters who have stalled a boost, I’ll also happily hang around the AE buildings in other zones to build up my own missions. My first as I’ve mentioned before is already published, and I’ve got some ideas for my second. The power levellers and the like are always going to be around, so at least this keeps them contained and out of everyone else’s way. Not to mention netting their subscription fees which is never a bad thing


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