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Category: City of Heroes

Issue 16 – Power Customisation

18 September, 2009 (15:44) | City of Heroes, Gaming | By: Alan

The latest City of Heroes release has hit, and unlike usual, wherein we tend to get some kind of new mission content, this release seems to target more the quality of life, and some of the game mechanics getting attention.
The big feature that’s caused the most excitement in this issue has been power customisation.  The [...]

On Bubble Missions

28 August, 2009 (10:27) | City of Heroes, Gaming | By: Alan

So, for my sins, the last couple of days I’ve ended up in AE running farming missions.  I blame the relative lack of normal mission teams during weekdays (or if they’re out there, I haven’t found them yet).  I’ve played through the low and mid-level part of the game so much though, that outside of [...]

On Task Forces

26 August, 2009 (14:29) | City of Heroes, Gaming | By: Alan

I’ve been playing City of Heroes for years now, having originally played on the US servers prior to the UK edition’s release, however one aspect of the game I always avoided was the Task Forces.
While I appreciated that a lot of the players would be really into the longer story lines, the idea of having [...]

CoH Characters – Colonel Lightning

26 May, 2009 (21:18) | City of Heroes, Gaming | By: Alan

Yup, its another Blaster.   I do have characters that are other archetypes, but I do love my blasters.
Colonel Lightning is a (you guessed it) electricity blaster, with the electricity secondary powerset.  Her character’s defined as the thrillseeker of the group (exemplified by the manic grin I gave her).    Freed of any convoluted multiverse [...]

City of Heroes: Going Rogue

12 May, 2009 (21:53) | City of Heroes, Gaming | By: Alan

http://www.cityofheroes.com/goingrogue/
Oo.  Its been a heckuva long time since their last major content release (City of Villains), so it’ll be very interesting to see the complete list of changes this will bring.
For now we’ll be able to switch our heroes to villains and vice versa, which sounds interesting, although City of Villains never grabbed me as [...]

CoH Characters – The Reillys

12 May, 2009 (12:40) | City of Heroes, Gaming | By: Alan

I’ve been working on creating my second mission in MA.   This time, I thought I’d play with some of my characters I’ve been playing on CoH for years.  For a lot of them, I’ve put some thought into their characters and backstories, so it makes sense to use them in the game.   Starting [...]

Mission Architect Fallout

11 May, 2009 (13:12) | City of Heroes, Gaming | By: Alan

While I’m still avoiding pickup groups for the Mission Architect, there’s been some movement on this furore.
Firstly there’s been a followup post on the forums from the devs.  The follow-up makes it clearer I think, that when they’re talking about punishing people, they’re really targetting the people who have:

Deliberately created missions that use exploits in [...]

Farming – Here Comes the Pain!

6 May, 2009 (15:40) | City of Heroes, Gaming | By: Alan

So I was online in CoH last night and as usual there was a lot of discussion surrounding mission architect and farming.   I commented that I’d noticed the one farming mission I knew had vanished, and someone else remarked that most of them were being cleared out and another person made a comment about [...]

On Mission Architect and Farming

27 April, 2009 (11:31) | City of Heroes, Gaming | By: Alan

Its interesting to notice the fuss that’s being kicked up as a result of the new Mission Architect in City of Heroes.
As I mentioned on Twitter the other day, there was a big anti-farming protest on Union over the weekend, that I was lucky enough to catch.  This kicked off because of the high volume [...]

Mission Architect Impressions

19 April, 2009 (22:33) | City of Heroes, Gaming | By: Alan

Well, I’ve now had a chance to play the City of Heroes Mission Architect.  Both creating my own short story arc (called the Supplier if anyone fancies a look) and playing some missions others have created.
I’m incredibly impressed.
The development team have managed to put together something that is both easy to use, and very powerful. [...]

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